#include "gofgame/dungeonkeeper/game/base/AiBase.h"

using namespace gofgame::dungeonkeeper::game::base;
USING_NS_CC;

bool AiBase::init(){
	bool rect = false;
	do 
	{
		CC_BREAK_IF(!CCNode::init());

		texture = CCSprite::create("base/aibase.png");
		this->addChild(texture);

		this->group = 1;

		rect = true;
	} while (0);
	return rect;
}

